The Emergency Stores Release Handle is labelled EMER BOMB.
111
Fence Out
1. Master Armament Switch
OFF
2. Station Select Switches
OFF (Down)
3. Bomb Arm Switch
OFF
4. Weapon Function Selector Switch
OFF
5. Guns Switch
SAFE
Caution when setting Guns Switch to SAFE. Guns Switch may only set to READY 3 times before nitrogen must be replenished.
6. Gunpods (if carried)
A. Gunpod Station Switches (LH/CTR/RH)
SAFE
B. Gunpod Charge Switch
OFF
7. Chaff Power Switch
OFF
8. ECM Panel
A. Function Selector Switch
OFF
B. APR-25 Switch
OFF
C. APR-27 Switch
OFF
9. External Lights
As Required
211
Guns
1. Master Armament Switch
ON
2. Guns Switch
READY
Each time the Guns Switch is set to READY the nitrogen bottle used to charge the guns gets depleted. The bottle contains enough nitrogen to ready the guns 3 times before rearm is required.
3. Gunsight
DEPRESS as per Attack Profile
3. Shoot
Trigger - DEPRESS
If Weapon Function Selector Switch is set to ROCKETS and any Station Selector Switches for stations carrying rockets are set to READY, rockets will also fire when Trigger is Depressed.
When firing guns at a ground target, always break to the left or right when pulling out of the dive. Pulling straight up risks flying into ricochets from the ground.
Gunpods
1. Master Armament Switch
ON
2. Gunpod Station Switches (LH/CTR/RH)
READY as Required
3. Gunpod Charge Switch
CHARGE
If the Gunpod Charge Switch has been set to CLEAR at any point, gunpods cannot be recharged until rearmed.
4. Gunsight
DEPRESS as per Attack Profile
5. Shoot
Trigger - DEPRESS
If Weapon Function Selector Switch is set to ROCKETS and any Station Selector Switches for stations carrying rockets are set to READY, rockets will also fire when Trigger is Depressed.
When firing guns at a ground target, always break to the left or right when pulling out of the dive. Pulling straight up risks flying into ricochets from the ground.
The recoil of the gunpods imparts a significant off centre force and can cause the nose of the aircraft to pitch down when fired, especially when using multiple pods.
FFAR/Hydra/Zuni Employment
1. Master Armament Switch
ON
2. Station Select Switches
READY as Required
3. Weapon Function Selector Switch
GM UNARM or ROCKETS
4. Guns Switch
A. GM UNARM Selected
Guns Switch - As Required
311
FFAR/Hydra/Zuni Employment
4. Guns Switch
B. ROCKETS Selected
Guns Switch - SAFE
Caution when setting Guns Switch to SAFE. Guns Switch may only set to READY 3 times before nitrogen must be replenished.
5. AWRS Panel
A. Quantity Selector Switch
As Required
B. Drop Interval Switch
As Required
C. Multiplier Switch
As Required
D. Mode Switch
As Required
PAIRS may only be used when Station 3 is set to OFF, and either Stations 1 and 5, or Stations 2 and 4 are set to READY.
6. Gunsight
Depress as per Attack Profile
7. Dive
Dive Angle as per Attack Profile
8. Gunsight
Align with Target
9. Check Dive Angle
As per Attack Profile
10. Check Speed KIAS
As per Attack Profile
11. Shoot
At Release Height AGL as per Attack Profile
A. GM UNARM Selected
Bomb Release Button - DEPRESS
In GM UNARM mode the Trigger may be used to fire Guns during a rocket strike.
B. ROCKETS Selected
Trigger - DEPRESS
In ROCKETS mode the Trigger will fire Guns AND Rockets. Guns Switch must be set to SAFE if this behaviour is undesirable.
M257 Parachute Illumination Rocket
1. Master Arm Switch
ON
2. Station Select Switches
READY as Required
411
M257 Parachute Illumination Rocket
3. Weapon Function Selector Switch
GM UNARM or ROCKETS
4. Guns Switch
A. GM UNARM Selected
Guns Switch - As Required
B. ROCKETS Selected
Guns Switch - SAFE
5. AWRS Panel
A. Quantity Selector Switch
As Required
B. Drop Interval Switch
As Required
C. Mode Switch
As Required
RIPPLE SINGLE or STEP SINGLE recommended to prevent two or more flares from illuminating the same area.
6. Check Altitude
Between 2000' and 4000' AGL
If firing from a higher or lower altitude care should be taken to aim up or down as required to put the rocket within the 2000' to 4000' window when the flare ignites in order to provide optimal illumination of the ground.
7. Check Distance to Target
2 NM
The A/G Radar can be used to estimate the distance to the target.
8. Shoot
A. GM UNARM Selected
Bomb Release Button - DEPRESS
B. ROCKETS Selected
Trigger - DEPRESS
In ROCKETS mode the Trigger will fire Guns AND Rockets. Guns Switch must be set to SAFE if this behaviour is undesirable.
A minimum of 80 ms interval is required in order to avoid risk of in-air collision between dropped munitions which may result in the destruction of the aircraft.
C. AWRS Mode
As Required
PAIRS may only be used when Station 3 is set to OFF, and either Stations 1 and 5, or Stations 2 and 4 are set to READY.
7. AN/APN-141 Radar Altimeter
ON
8. AN/APG-53A Radar Mode
A/G
9. Gunsight Elevation
0 Mils
10. Dive Toward Target
45° Optimal, 35° Minimum
11. Gunsight
Align with Target
If using the Mk-20 Rockeye, aim beyond the target.
The shallower the dive, the larger the aim correction required.
12. Check Radar Lock
Radar shows single horizontal line
13. Check Airspeed
Under Mach 1
14. Check ADI
0° Roll
15. Bomb Release Switch
DEPRESS and HOLD
LABS Light Illuminates and weapon release tone is heard.
A minimum of 80 ms interval is required in order to avoid risk of in-air collision between dropped munitions which may result in the destruction of the aircraft.
C. AWRS Mode
As Required
PAIRS may only be used when Station 3 is set to OFF, and either Stations 1 and 5, or Stations 2 and 4 are set to READY.
7. Gunsight
Depress as per Attack Profile
8. Dive
Dive Angle as per Attack Profile
9. Gunsight
Align with Target
10. Check Dive Angle
As per Attack Profile
11. Check Speed KIAS
As per Attack Profile
12. Bomb Release Switch
DEPRESS at Release Height AGL as per Attack Profile
711
High Drag (Retarded) Bomb Employment
1. Master Armament Switch
ON
2. Station Selector Switches
READY as Required
3. Bomb Arm Switch
NOSE & TAIL
4. Weapon Function Selector Switch
BOMBS & GM ARM
5. Guns Switch
As Required
6. AWRS Panel
A. Quantity Selector
As Required
B. Drop Interval
As Required
A minimum of 80 ms interval is required in order to avoid risk of in-air collision between dropped munitions which may result in the destruction of the aircraft.
C. AWRS Mode
As Required
PAIRS may only be used when Station 3 is set to OFF, and either Stations 1 and 5, or Stations 2 and 4 are set to READY.
7. Gunsight Elevation
160 MILS
8. Check Speed
400 KIAS
9. Check Altitude AGL
400' AGL
10. Gunsight Adjustments
A. Speed
-100 KIAS = +50 Mils Depression
B. Release Height AGL
+100' AGL = +50 Mils Depression
11. Gunsight
Align with Target
12. Bomb Release Switch
DEPRESS when Gunsight passes over Target and HOLD
SUU-25 Illumination Flare Pods
1. Master Armament Switch
ON
811
SUU-25 Illumination Flare Pods
2. Station Selector Switches
READY as Required
3. Weapon Function Selector Switch
BOMBS & GM ARM
4. AWRS
A. Quantity Selector Switch
As Required
B. Drop Interval Switch
As Required
C. Mode Switch
As Required
RIPPLE SINGLE or STEP RIPPLE recommended to prevent two or more flares from illuminating the same area.
5. Check Altitude
Under 5000' AGL
6. Check Position
Over Target
7. Bomb Release Switch
DEPRESS
911
CBU Dispenser Pods
1. Master Armament Switch
ON
2. Station Selector Switches
As Required
3. Weapon Function Selector Switch
BOMBS & GM ARM
4. AWRS Panel
A. Quantity Selector
As Required
B. Drop Interval
As Required
C. AWRS Mode
As Required
5. Check Speed
As Required
A slower speed results in a denser but shorter dispersion area. A higher speed results in a longer but less dense dispersion area.
6. Check Altitude AGL
As Required
A lower altitude results in a narrower but denser dispersion area. A higher altitude results in a wider but less dense dispersion area.
7. Bomb Release Switch
DEPRESS and HOLD when passing over Target
1011
AGM-45 Shrike
1. Master Armament Switch
ON
2. Station Selector Switches
READY as Required
3. Weapon Function Selector Switch
BOMBS & GM ARM
4. Shrike/Sidewinder Volume Knob
As Required
5. Gunsight
0 Mils
6. Gunsight
Align with Target
When the gunsight is correctly aligned to the target a TONE will be heard.
7. Shoot
Bomb Release Button - DEPRESS
A missile that has locked the target will loft.
AIM-9 Sidewinder
1. Master Armament Switch
ON
2. Station Selector Switches
As Required
3. Weapon Function Selector
BOMBS & GM ARM
4. Shrike/Sidewinder Volume Knob
As Required
5. Gunsight
0 Mils
6. Gunsight
Align with Target
When the gunsight is correctly aligned to the target a TONE will be heard.
7. Shoot
Bomb Release Button - DEPRESS
AIM-9 Sidewinder will also fire when the Trigger is depressed. When switching from missiles to guns in a dogfight, set either Station Selector Switches to SAFE or Weapon Function Selector to OFF.